Drawing frame by frame animation is REALLY HARD, but it gives me an appreciation for the animators of the old days. This obviously isn't finished, but as a practice and considering I haven't done this in YEARS, It's not bad.
Why the ball with legs? Well my animation background is technically 3D animation and I've seen tests like this in 3D where they have simply a ball with legs rigged and ready to animate and you have to make it seem believable. That was the basic concept with this. The walk run cycle is very difficult so being able to master that shows some skill. Not me though. I have no skill for this...
One of my best friends is helping me with some audio work. Since he's one of the best musicians I know, I figured we'd share our talents and I'd create a logo and animation for him. I'm not sure how he'll use the animation, but I'm sure you'll see this or something like it soon in his instagram feed.
I started with a tiny burst of inspiration. I held on to it and rode it like a wild bull. Eventually this is what I ended up with. He liked it so I guess it'll work.
After some work I translated this Adobe Illustrator design into After Effects. I learned a surprising amount of things while doing this logo.
First major thing I learned was about banding of gradients in After Effects and how to fix them. That background looked like poop on a stick until I learned that if you simply add a 1% grain or noise to the whole thing (not animating) then it eliminates the banding completely. When I did it, it felt like magic. Seriously.
The second major thing I learned was how to copy paths from Illustrator and paste them into After Effects in a useful way. It's kinda a several step process that I'll come back and explain later, but basically it involves pasting the paths to a layer as masks, then using a special free script I found online somewhere to convert the masks to shape paths.
For anyone who knows After Effects, yes I could have used some kind of stroke effect on the paths themselves, but my preference is to use shape layers for things like this. There are many reasons, but mainly I feel like the shape layers are cleaner and sharper, AND they are more similar to Illustrator's and Photoshop's stroke functions which means you can literally copy and paste values (like thickness for example) and it'll work perfectly.
As I said before, I'll come back to this post eventually and explain in more detail what I did and where I found the solutions online. In the mean time, if you DESPERATELY need to know how I did it, feel free to leave a comment below or contact me using the contact page on this website. On that same note, I usually post most of my major useful After Effects expressions and other stuff on my forum page under Helpful Stuff. Stuff's helpful for real.